1 CEUs | 60 mins.
Enabling people with dementia to engage in meaningful activities throughout their day requires time, energy, and resources from those who support and care for them. In this presentation, you will learn about a study that evaluated the effectiveness of Cinematic 3D Virtual Reality leisure activities on persons with dementia residing in a designated supportive living facility.
Learning objectives:
- Participants will be able to explain the purpose and outcomes of Cinematic 3D Virtual Reality.
- Participants will be able to support the continued development of evidence-based practices associated with virtual reality products developed for people with dementia.
- Participants will be able to implement interventions using Cinematic 3D Virtual Reality.
About the presenter
Sienna Caspar is an associate professor at the University of Lethbridge in the Faculty of Health Sciences—Therapeutic Recreation program.
This session content is CE Pre-Approved by NCTRC.